Dungeon/Level for a Zelda/Shadow of the Colossus style Action/Adventure title
Layout designed in Microsoft Visio
Greyboxing done in Maya
This project is designed to demonstrate my design abilities when working with my favourite game genre (Action/Adventure).
This level layout as a whole was first designed in Microsoft Visio, while puzzles and bosses were drawn out roughly on paper first to experiment, then added/detailed in the Visio document too.
Once the design stage was finished, a simple greybox version of the area was created in Maya, certain elements /room shapes etc... were altered in this version, and the Visio document was altered to reflect the major changes.
This Level design requires the player to reach the highest point in the central tower, which acts as a hub area for the level. The player gradually works their way up the central tower until they reach the boss battle. The level has been designed in such a way that the player usually ends up being led to where they need to be next (Taking a path through rooms in the central tower usually leads back around to another door in the Central Tower)
Design materials and files are downloadable to the right